Showing posts with label card game. Show all posts
Showing posts with label card game. Show all posts

Monday, December 31, 2012

Prophecy Destroyer

This card is so cool.  Just look at it.  You pissed yourself the first time you looked at it, didn't you?

For the Spellbook archetype, this card is pretty good. Don't get me wrong, it's not great; but it can be pretty helpful, especially with his special summoning ability from the graveyard.

Since the you go through Spellbooks like no other with the Spellbook deck, Prophecy Destroyer can easily get himself out from the graveyard a few times.  However, summoning him is kind of tough.

First, you don't want to draw this card.  What you want to do is either mill it into the graveyard, or use Temperance of Prophecy to Special Summon it from the deck.  This way, you end up with a Spellbook card in the grave, Temperance is no longer on the field, and your deck is thinned out.

However, if you are going to use Temperance of Prophecy's effect, you might as well go for High Priestess (if you own her).

Saturday, September 1, 2012

Six Samurai Tips: What Not To Do

Hello every one, here are some Six Samurai tips for those making or running a Six Samurai deck!

1. Don't run Hand of the Six Samurai

Why?  Because it slows your deck down.  The card only runs well if you get a Kizan or Grandmaster in your hand with it. Don't ever rely on your deck pulling specific combos.  The deck should work no matter what hand you get.  And besides, the Mizuho and Shinai combo works way better than the Hand's effect.



2.  Don't run Elder of the Six Samurai


Many people are tempted to put in Elder of the Six Samurai because it's similar to Cyber Dragon (which everyone used to love). Not only that, but you can still Normal Summon it!  And that's its main problem, it's a waste of a Normal Summon and a dead draw.  If you get it on your first hand, it's a great card (if you're not going first).  Otherwise, it's a horrible card to have in your hand. Don't waste space in you deck for a card that only works on your first turn.

3.  Don't run Spirit of the Six Samurai

While its effect is great, Spirit of the Six Samurai is a waste of a Normal Summon.  Unless you can get it down with Kageki's effect, it will most likely stay in your hand for a turn.  You'll usually want to use your Normal Summon for Kagemusha, but if you think you can run your deck by using Shien's Dojo to consistently get Kagemusha out, I'd say go ahead and run one of Spirit (or side it).


That's it for now.  Happy dueling!

Friday, May 4, 2012

Yu-Gi-Oh: Samurai Deck

Building a Samurai Deck for Yu-Gi-Oh?  No need to look around for the cards you need for a good Samurai Deck; just check out our online store!  Buy the cards from Amazon using our Amazon Store.



The suggested cards for a Samurai deck are as follows:


Monsters

  • Grandmaster of the Six Samurai 
  • Legendary Six Samurai - Enishi 
  • Legendary Six Samurai - Kizan 
  • Legendary Six Samurai - Kageki 
  • Kagemusha of the Six Samurai 
  • Hand of the Six Samurai 
  • Elder of the Six Samurai 
  • Enishi, Shien's Chancellor 
  • Great Shogun Shien 
  • The Six Samurai - Zanji 


Spells

  • Reinforcement of the Army 
  • Six Samurai United 
  • Gateway of the Six 
  • Shien's Smoke Signal 
  • Asceticism of the Six Samurai 
  • Shien's Dojo 
  • Upstart Goblin 
  • The Warrior Returning Alive 


Traps

  • Double-Edged Sword Technique 
  • Musakani Magatama 
  • Backs to the Wall 


Extra Deck

  • Legendary Six Samurai - Shi En 
  • Naturia Barkion 
  • Naturia Beast 
  • Number 39: Utopia

Thursday, May 3, 2012

Yu-Gi-Oh: Royal Decree and Trap Stun

Negate the effects of all other Trap Cards
on the field.
Negate the effects of all other Trap Cards on the
field during this turn.


Tuesday, May 1, 2012

Yu-Gi-Oh: Cloning

Activate only when your opponent Normal Summons or Flip  Summons a monster.  Special Summon 1 "Clone Token" with the same original Level, Type, Attribute, ATK and DEF as the Summoned monster.  When that monster is destroyed and sent to the Graveyard, destroy this Token.


Sunday, April 29, 2012

Yu-gi-oh: Burden of the Mighty, Part 1

Each face-up monster your opponent controls loses 100 ATK x its own Level.