Showing posts with label deck. Show all posts
Showing posts with label deck. Show all posts

Saturday, September 1, 2012

Six Samurai Tips: What Not To Do

Hello every one, here are some Six Samurai tips for those making or running a Six Samurai deck!

1. Don't run Hand of the Six Samurai

Why?  Because it slows your deck down.  The card only runs well if you get a Kizan or Grandmaster in your hand with it. Don't ever rely on your deck pulling specific combos.  The deck should work no matter what hand you get.  And besides, the Mizuho and Shinai combo works way better than the Hand's effect.



2.  Don't run Elder of the Six Samurai


Many people are tempted to put in Elder of the Six Samurai because it's similar to Cyber Dragon (which everyone used to love). Not only that, but you can still Normal Summon it!  And that's its main problem, it's a waste of a Normal Summon and a dead draw.  If you get it on your first hand, it's a great card (if you're not going first).  Otherwise, it's a horrible card to have in your hand. Don't waste space in you deck for a card that only works on your first turn.

3.  Don't run Spirit of the Six Samurai

While its effect is great, Spirit of the Six Samurai is a waste of a Normal Summon.  Unless you can get it down with Kageki's effect, it will most likely stay in your hand for a turn.  You'll usually want to use your Normal Summon for Kagemusha, but if you think you can run your deck by using Shien's Dojo to consistently get Kagemusha out, I'd say go ahead and run one of Spirit (or side it).


That's it for now.  Happy dueling!

Friday, August 24, 2012

The Madolches

The new pack, Return of the Duelist (REDU), is coming packed full of new archetypes.  Among them are the Madolches: a play on the words "Magic" and "Dulce" (meaning sweet in Spanish).  These cute little magical sugary based characters focus on keeping your Graveyard empty.


Among those in the new pack are:

  • Madolche Chouxvalier
  • Madolche Magineine
  • Madolche Baaple (Baa, like a sheep.  Get it?!)
  • Madolche Mewfeuille
  • Madolche Puddingcess
  • Madolche Chateau

As of now, these Madolches are shit.  While they are cute and cuddly, and their effect makes it insanely easy to get Guardian Eatos out, they are missing a few cards that will make them decent in a deck.

The next pack should be coming with the following Madolches:

  • Madolche Messengelato -- This card works insanely well with the Mewfeuille.  You use Magineine to get them to your hand with her effect, and then Normal Summon Mewfeuille which lets you special summon Messengelato.  You then move Madolche Chateau to your hand.
  • Queen Madolche Tiaramisu -- a rank four queen who allows you reshuffle 2 Madolches in your graveyard, and shuffle cards your opponent owns into the deck up to the number of Madolches you reshuffled.  She's like the new Brionac now that Brionac is banned.

The problem with the Madolches is that they are all over the damn place.  They are easily susceptible to Rivalry of Warlords.  Likewise, they are really weak and need support cards.

While on Dueling Network, I decided to try to make this deck.  The focus of the deck was to summon Guardian Eatos and to overwhelm the opponent with cute powerful monsters.  Most of the duels went like this:

  • Try to immediately summon Guardian Eatos.
or

  • Get Madolche Magileine down and get Mewfeuille to my hand.
  • Equip her with multiple Mage Powers.
  • Activate the Madolche field spell (Chateau).
  • Continue using equip cards to bump up the power of the Madolches.

Needless to say, the Madolches are mainly for fun and cuteness. Without a trump card that is easy to get out, and with Ultimate Offering limited, this deck is hardly competitive.

Monday, July 30, 2012

Tip of the Day: Super Crashbug

SuperCrashbugGENF-EN-SR-1E.jpg

The Super Crashbug is one of the trump cards in a Crashbug based deck.  However, with his 0 ATK and summoning condition.  Getting Super Crashbug onto the field and utilizing his effect can be tough.

One way of getting Super Crashbug down on your first few turns in to use "Veil of Darkness" which allows you to reveal a DARK monster you drew during your Draw Phase, send it to the graveyard and draw 1 more card.  This allows you to immediately discard your Crashbug X,Y, and Zs.

Sunday, July 29, 2012

Anti Meta Malefics: Part 2



Going back to the Malefics and the muscle of this deck, its relatively simple. There may be a lot of Malefic cards, but there are really only 2 that you need to use. Sorry Kaiba, but Blue Eyes isn't one of them. 

The two you really need are Cyber Dragon and Stardust. Since the material needed for them lies in the Extra Deck, you won't have any dead draws with something like a... Rainbow Dragon. Plus Cyber Dragon makes a great beat stick with a whopping 4000 attack.



Another card that works well with this, is Beast King Barbaros. Another level 8 target for Trade In, this card ALSO doubles as a card you can normal summon with 1900 attack if for some reason Skill Drain just isn't in your reach. And if Skill Drain is on your field, well, 3000 attack will bring most monsters to their knees.


The final recommended monster for the Malefic deck goes back to the dragons. Allowing you to use another field card for the Malefics, this sucker packs a powerful punch with a whooping 3000 attack, and it effectivly protects itself from spells and traps. And if you're stuck with him in your hand, he also doubles as the 4th and final target for Trade In.




Wednesday, July 25, 2012

Anti Meta Malefics: Part 1


That's right. Malefics. If you're a hard core nerd, or know who LittleKuriboh is, you may recognize them from the Yu-Gi-Oh movie: Bonds Beyond Times. For those a little less nerdy, you might just recognize them as fucked up versions of your favorite cards. 

To summarize, these guys are freakishly easy to summon and stupidly strong. Their only fault lies with the need for a field spell, and when paired with the right spell, that's hardly a draw back. And for a set of cards who's most expensive monster sits right at $2, these guys are surprisingly underused. 


So, into the deck. Paradox was almost there when making his deck to defeat our favorite pwotagonists, he had the broken monsters, all he needed was the broken spells and traps to go with them. 


Necrovalley and Skill drain are what make this deck so... great. Necrovalley puts a hold on the graveyard, which while it won't hurt you if you have a Malefic/Gravekeeper deck, it'a a pain in the ass for many decks (Inzectors anyone?). And Skill Drain just... it just fucks everything up. Because the important part of the Malefics effects, the summoning conditions are just that, conditions and not effects, Skill Drain does jack shit against them.

Thank god for loop holes.


These two cards make for some great additional support. Starting with trade in, this is the draw power of this deck. If you run 3 of each, there are 12 cards in this deck that are level 8. 12. That's insanity. And since it was just recently re-printed, getting your hands on this card is relatively easy.

As for Gear Town, it makes for a second field for the Malefics, as well as giving you easy acces to a strong (level 8) 3000 attack monster, Ancient Gear Dragon.


The final card allows for an OTK if you can set it up right. Limiter Removal used on Cyber End Dragon bumps him up to a massive 8000 attack. If you can get a direct hit, you win. And if not, well no matter what you're attacking, your opponent will still take quite a bit of damage.


Saturday, May 12, 2012

The Winged Dragon of Ra Deck

Thinking of making a deck centered around the God card: The Winged Dragon of Ra?  Well, we here at It's A God Damn Card Game have hunted down some possible decks for you to use with the Winged Dragon.

Deck: The Winged Dragon of Ra
40 Cards

Friday, May 11, 2012

Yu-Gi-Oh: Hieratic Dragons, Part 3


Thinking of building a Hieratic deck? Here are some tips.  Check out our Amazon store for a one stop shopping experience for buying all the cards you need:



For starters, you probably want to get your hands on the cards themselves. The following is a list of the cards included in the Hieratic archtype including their support cards. 

Monsters
  •  Hieratic Dragon of Gebeb
  •  Hieratic Dragon of Nuit
  •  Hieratic Dragon of Eset
  •  Hieratic Dragon of Nebthet
  •  Hieratic Seal of the Dragon King
  •  Hieratic Dragon of Tefnuit
  •  Hieratic Dragon of Su
  •  Hieratic Dragon of Asar
  •  Hieratic Dragon of Sutekh
  •  Hieratic Seal of the Sun Dragon Overlord

Spells:
  • Hieratic Seal of Convocation
  • Hieratic Seal of Supremacy

Traps:
  • Hieratic Seal of Banishment 
  • Hieratic Seal of Reflection
  • Hieratic Seal From the Ashes

Xyz's:
  • Hieratic Dragon King of Atum
  • Hieratic Sun Dragon Overlord of Heliopolis

Outside of your staple cards (Mirror Force, Honest, Monster Reborn), there's a number of other cards that could go well with this deck. The first being a card that's pretty much standard for any dragon deck.


Red-Eyes Darkness Metal Dragon is never a bad idea for a deck that is just dragons. Plus he's just a big 'fuck you' to everyone everywhere. 

Other fun ideas for this deck are as follows:


Your opponent declares a monster LevelReveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not,Special Summon the revealed monster, also send the remaining cards to the Graveyard.


During the End Phase of the turn this card is activateddraw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.


Discard 1 Level 8 monster to draw 2 cards.

These choices are pretty self explanatory. Reasoning is always fun, requiring a tad bit of luck, however it's well worth it if you'r opponent guesses wrong. Since this deck is pretty good on tributing, Super Rejuvenation isn't a bad idea. And lastly, this deck has it's fair share of level 8 monsters, just in case the little fuckers don't feel like co-operating, you can always go with Trade-In to back you up and get rid of those pesky eggs.

Hope it helps!

Thursday, May 10, 2012

Yu-Gi-Oh: Hieratic Dragons, Part 2




Still think the Hieratic dragons suck? Well you're wrong. Take a closer look at this set of cards and their potential should be clear. Each card that's over level 4 has some way to special summon itself or another card from your deck, take Tefnuit for example.


He's essentially a Cyber Dragon that fits neatly with this deck. And he's not the only one that can be special summoned. Many of the cards can be special summoned by tributing a Hieratic monster on the field. Which is cool you know that's ok... except, wham, this deck takes it a step further. 

Every single monster in this deck (outside of the eggs) can special summon a monster when it's tribute summoned. And since the wording on the cards say you can tribute a monster to special summon this card,  you only need 3 monsters in your hand to get enough monsters on the field and Exeed for not some Rank 4, but for a Rank 6 or even 8. And that's not even counting the spells that go with them.


With the Seal of Convocation and the seal of Supremacy, you can add whatever Hieratic monster from your deck to your hand and then special summon it with no cost.

To summarize, this deck fucking rocks.

Tuesday, May 8, 2012

Yu-Gi-Oh: Wind Up Deck

Looking to make a Wind Up deck?  Look no further! Use our Amazon store to view all the cards you'll need to make a successful Wind Up Deck!




Monsters:

  • 3x Wind-Up Soldier
  • 3x Wind-Up Dog
  • 2x Wind-Up Magician
  • 3x Reborn Tengu
  • 2x Genex Ally Birdman
  • 2x Caius The Shadow Monarch
  • 1x Cyber Dragon
  • 1x Gale The Whirlwind
  • 1x Effect Veiler
  • 1x Spirit Reaper


Spells:

  • 2x Pot of Duality
  • 2x MST
  • 2x Wind-Up Factory
  • 1x Monster Reborn
  • 1x Dark Hole
  • 1x Heavy Storm
  • 1x Book of Moon
  • 1x Shrink
  • 1x Mind Control


Traps:

  • 2x Bottomless Trap Hole
  • 2x Dark Bribe
  • 2x Dimensional Prison
  • 1x Torrential Tribute
  • 1x Solemn Judgement
  • 1x Starlight Road
  • 1x Mirror Force


Extra Deck:

  • 1x Number 17: Leviathan Dragon
  • 1x Number 39: Utopia
  • 1x Adreus, Keeper of Armegeddon
  • 2x Tiras, Keeper of Genesis
  • 1x Ally of Justice Catastor
  • 1x Brionic, Dragon of the Ice Barrier
  • 1x Gaia Knight, The Force of Earth
  • 1x Black Rose Dragon
  • 1x Scrap Archfiend
  • 1x Genex Ally Triforce
  • 1x Thought Ruler Archfiend
  • 1x Stardust Dragon
  • 1x Red Dragon Archfiend
  • 1x Locomotion R-Genex

Friday, May 4, 2012

Yu-Gi-Oh: Samurai Deck

Building a Samurai Deck for Yu-Gi-Oh?  No need to look around for the cards you need for a good Samurai Deck; just check out our online store!  Buy the cards from Amazon using our Amazon Store.



The suggested cards for a Samurai deck are as follows:


Monsters

  • Grandmaster of the Six Samurai 
  • Legendary Six Samurai - Enishi 
  • Legendary Six Samurai - Kizan 
  • Legendary Six Samurai - Kageki 
  • Kagemusha of the Six Samurai 
  • Hand of the Six Samurai 
  • Elder of the Six Samurai 
  • Enishi, Shien's Chancellor 
  • Great Shogun Shien 
  • The Six Samurai - Zanji 


Spells

  • Reinforcement of the Army 
  • Six Samurai United 
  • Gateway of the Six 
  • Shien's Smoke Signal 
  • Asceticism of the Six Samurai 
  • Shien's Dojo 
  • Upstart Goblin 
  • The Warrior Returning Alive 


Traps

  • Double-Edged Sword Technique 
  • Musakani Magatama 
  • Backs to the Wall 


Extra Deck

  • Legendary Six Samurai - Shi En 
  • Naturia Barkion 
  • Naturia Beast 
  • Number 39: Utopia

Wednesday, May 2, 2012

Yu-Gi-Oh: Hieratic Dragons, Part 1


The Hieratic archtype is a relatively new set that was just introduced in the Galactic Overlord pack. This set of cards has some serious potential and is already highly sought after. IE, be prepared to see these fuckers at a tournament near you.

To sum up the whole deck, the idea is to get the 2 egg... things on the field using the abilities of the other dragons, and then Exeed summon for one of two amazing Hieratic Xyz. 




On top of just being gorgeous and stupidly strong, these two Xyz can be used to special summon your dragons (Hieratic Dragon King of Atum) or be used to destroy your opponents monsters (Hieratic Sun Dragon Overlord of Heliopolis). 



But let's say you're not in the mood for completely fucking your opponent over with just dragons, the way this deck is set up, you could Exceed for just about any level 6 or level 8 Xyz monster. Including Neo's. 




Now you might be sitting there thinking, man this is so stupid, there's only like.. 2 level 4 cards. Everything else needs a tribute. So how the fuck is this any good?

Well stick around for part two and find out.

Sunday, April 29, 2012

Yu-gi-oh: Burden of the Mighty, Part 1

Each face-up monster your opponent controls loses 100 ATK x its own Level.