Tuesday, July 31, 2012

Tip of the Day: Token Sundae


Ah, Token Sundae.  This is one of the more "useless" cards in YuGiOh, however, it can find its uses.  This card works by destroying all Tokens you control and then destroying cards on the field up to the number of Tokens you destroyed.

This card works great in "Junk" decks that utilize tokens for syncho symmoning.  Dandylion and Doppel Warrior both create tokens on the field and adding a Scapegoat and increase the usefulness of this card even more.

Monday, July 30, 2012

Tip of the Day: Super Crashbug


The Super Crashbug is one of the trump cards in a Crashbug based deck.  However, with his 0 ATK and summoning condition.  Getting Super Crashbug onto the field and utilizing his effect can be tough.

One way of getting Super Crashbug down on your first few turns in to use "Veil of Darkness" which allows you to reveal a DARK monster you drew during your Draw Phase, send it to the graveyard and draw 1 more card.  This allows you to immediately discard your Crashbug X,Y, and Zs.

Sunday, July 29, 2012

Anti Meta Malefics: Part 2

Going back to the Malefics and the muscle of this deck, its relatively simple. There may be a lot of Malefic cards, but there are really only 2 that you need to use. Sorry Kaiba, but Blue Eyes isn't one of them. 

The two you really need are Cyber Dragon and Stardust. Since the material needed for them lies in the Extra Deck, you won't have any dead draws with something like a... Rainbow Dragon. Plus Cyber Dragon makes a great beat stick with a whopping 4000 attack.

Another card that works well with this, is Beast King Barbaros. Another level 8 target for Trade In, this card ALSO doubles as a card you can normal summon with 1900 attack if for some reason Skill Drain just isn't in your reach. And if Skill Drain is on your field, well, 3000 attack will bring most monsters to their knees.

The final recommended monster for the Malefic deck goes back to the dragons. Allowing you to use another field card for the Malefics, this sucker packs a powerful punch with a whooping 3000 attack, and it effectivly protects itself from spells and traps. And if you're stuck with him in your hand, he also doubles as the 4th and final target for Trade In.

Friday, July 27, 2012

Tip of the Day: Barrier Resonator


Barrier Resonator is a Tuner monster whose effect allows you to send the card from your hand to the graveyard to protect a Tuner monster you control.

By using Barrier Resonator's effect, you can set up the Special Summon conditions for cards like Chaos Sorcerer which require light and dark monsters in the graveyard.  Not only that, but it allows you to protect a tuner on the field so that you can use it to Synchro Summon during your next turn.

Wednesday, July 25, 2012

Tip of the Day: Number 17: Leviathan Dragon

Number 17: Leviathan Dragon is a XYZ monster card that allows you to detach its materials in order to increase its attack.  With a starting attack of 2000, this monster was already a powerful level 3 XYZ.  However, after two turns and detaching two materials, the monster becomes just as powerful as the Blue Eyes White Dragon.

This card works great in a Fiend Deck with Tour Guide From the Underworld.  Using Tour Guide, you can special summon another Level 3 monster and immediately XYZ for Leviathan.

Anti Meta Malefics: Part 1

That's right. Malefics. If you're a hard core nerd, or know who LittleKuriboh is, you may recognize them from the Yu-Gi-Oh movie: Bonds Beyond Times. For those a little less nerdy, you might just recognize them as fucked up versions of your favorite cards. 

To summarize, these guys are freakishly easy to summon and stupidly strong. Their only fault lies with the need for a field spell, and when paired with the right spell, that's hardly a draw back. And for a set of cards who's most expensive monster sits right at $2, these guys are surprisingly underused. 

So, into the deck. Paradox was almost there when making his deck to defeat our favorite pwotagonists, he had the broken monsters, all he needed was the broken spells and traps to go with them. 

Necrovalley and Skill drain are what make this deck so... great. Necrovalley puts a hold on the graveyard, which while it won't hurt you if you have a Malefic/Gravekeeper deck, it'a a pain in the ass for many decks (Inzectors anyone?). And Skill Drain just... it just fucks everything up. Because the important part of the Malefics effects, the summoning conditions are just that, conditions and not effects, Skill Drain does jack shit against them.

Thank god for loop holes.

These two cards make for some great additional support. Starting with trade in, this is the draw power of this deck. If you run 3 of each, there are 12 cards in this deck that are level 8. 12. That's insanity. And since it was just recently re-printed, getting your hands on this card is relatively easy.

As for Gear Town, it makes for a second field for the Malefics, as well as giving you easy acces to a strong (level 8) 3000 attack monster, Ancient Gear Dragon.

The final card allows for an OTK if you can set it up right. Limiter Removal used on Cyber End Dragon bumps him up to a massive 8000 attack. If you can get a direct hit, you win. And if not, well no matter what you're attacking, your opponent will still take quite a bit of damage.

Tuesday, July 24, 2012

Tip of the Day: Tour Guide From the Underworld

Tour Guide From the Underworld is a  Tournament worthy card whose effect allows you to Special Summon 1 level 3 Fiend monster from your hand or deck when it is Normal Summoned.  

Today's tip of the day focuses on Ritual Summoning quickly using Tour Guide.  By using Tour Guide, you can then Special Summon Djinn Releaser of Rituals, XYZ Summon for Leviathan, and then use Djinn's effect from the graveyard, allowing you to Ritual Summon for Herald of Perfection.