x2 |
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During the End Phase, if this card is the only Psychic-Type monster you control, destro it. you can pay 1000 Life Points to destroy 1 face-down spell or Trap Card your opponent controls. |
x2 |
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When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 psychic-Type monster from your Deck to your Hand. |
x2 |
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When this card is selected as an attack target, you can pay 800 Life Points to negate the attack. |
x1 |
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When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. |
x1 |
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Once per turn, you can pay 600 Life Points to have all face-up Psychic-Type monsters you control gain 500 ATK until the end of the turn. |
x3 |
|
Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. |
x1 |
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When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End phase |
x2 |
|
Once per turn, you can pay 1000 Life Points to select 1 face-up Psychic-Type monster you control (other than a "Psychic Jumper") and 1 face-up 1 monster your opponent controls, and switch control of those monsters. Their battle positions cannot be changed for the rest of the turn. |
x2 |
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You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. |
x3 |
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If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy thing card instead. |
x2 |
| Cannot be Special Summoned. You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and the effects of other cards cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points to target 1 monster on the field; destroy that target. |
x3 |
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After this card is activated it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase destroy this card and add the removed card to your hand. |
x2 |
|
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand. |
x1 |
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Select 1 Monster card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. |
x2 |
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Destroy 1 Spell or Trap Card on the field. |
x3 |
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Increase the Life Points of both players by 1000 points. |
x1 |
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Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls. |
x3 |
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Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. |
x3 |
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You gain 500 Life Points when you draw a card (or cards). |
x1 |
|
Activate only when a monster is Summoned. Destroy all monsters on the field. |
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